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Rigging
How to get started
Setting up the host
Setting up capture device
iPhone setup
Recording your calibration and takes
Uploading the videos
Using the Move Web App
Connectivity Problems
Common questions
General
Capturing
iPhone App
Web App
Shoot prep
Equipment list
Shoot considerations
Capture volumes
During your shoot
iPhone setup
Capturing your calibration
Recording your takes
Uploading your shoot
Processing your shoot
Creating a calibration
Process your takes
Using your data
Exporting your data
NVIDIA Omniverse extension
Blender
Maya
MotionBuilder
Unreal Engine
Character Creator
Unity
Rigging
Rigging FAQs
Exporting and mapping
Retargeting FAQs
Experimental Mode
Guidelines
Create a project and session
Renaming files
Batch video upload
Processing the data
FAQs
Finger Tracking best practice
Shooting with multiple actors
iPhone app - warning definitions
iPhone app - changing camera numbers
Web app - output formats & faqs
Capturing - Marking out the Volume
Move.ai Academy
Roadmap
Release notes
Platform release notes
iPhone release notes
Mocap release notes
Usage Terms and Conditions & Privacy Policy
Fair Use Policy - annual subscription
Fair Use Policy - monthly subscription
EULA
Privacy Policy
Acceptable Use Policy
Back to home
Move Docs
Rigging
How to get started
Setting up the host
Setting up capture device
iPhone setup
Recording your calibration and takes
Uploading the videos
Using the Move Web App
Connectivity Problems
Common questions
General
Capturing
iPhone App
Web App
Shoot prep
Equipment list
Shoot considerations
Capture volumes
During your shoot
iPhone setup
Capturing your calibration
Recording your takes
Uploading your shoot
Processing your shoot
Creating a calibration
Process your takes
Using your data
Exporting your data
NVIDIA Omniverse extension
Blender
Maya
MotionBuilder
Unreal Engine
Character Creator
Unity
Rigging
Rigging FAQs
Exporting and mapping
Retargeting FAQs
Experimental Mode
Guidelines
Create a project and session
Renaming files
Batch video upload
Processing the data
FAQs
Finger Tracking best practice
Shooting with multiple actors
iPhone app - warning definitions
iPhone app - changing camera numbers
Web app - output formats & faqs
Capturing - Marking out the Volume
Move.ai Academy
Roadmap
Release notes
Platform release notes
iPhone release notes
Mocap release notes
Usage Terms and Conditions & Privacy Policy
Fair Use Policy - annual subscription
Fair Use Policy - monthly subscription
EULA
Privacy Policy
Acceptable Use Policy
Rigging
Check out our updated rigging documentation here!
Rigging FAQs
What should the pose of the uploaded rig be?
Do you support rigs of any height?
What are the output formats?
Can I use the move.ai system just to retarget animation without reprocessing the take?
Can I delete the uploaded rig(s) I don't need?
What's the FPS of the output results?
Do you export meshes?
Why is my rig pink on a preview?
May I upload the already animated .fbx?
How many rigs and objects may there be in the .fbx?
What types of data stored in .fbx do you support?
What's the difference between Pre-retarget and Retargeted .fbx?
I don't have all 5 finger bones in my rig. What to do?
Do I need to map all bones?
How to choose the hip bone?
What's the difference between the rigs with the move.ai_ prefix and all others?
Do you transform uploaded rigs in any way?
See more
Exporting and mapping
Exporting and mapping
Retargeting FAQs
Your default skeleton looks to be lacking some spine bones. Why is this?
How does retargeting work in your system?
Do you deal with IK or FK controllers?
How do I retarget to a larger rig? I.e. a giant